HOURS: Usually in the morning time, maybe three days a week
SKILLS: Lup's skills lie in magic, both in the actual practice of and in understanding how it works. She's spent her whole life pushing the boundaries of regular magic to allow herself to grow furiously in power. She's also a skilled artificer, which is like taking a non-magical object and imbuing it with magical properties or skills.
PROJECTS: The door!!!! But she also is happy to contribute to Newt's bestiary by bringing in dead things.
ADDITIONS: Lup works at Barry's desk, but likely flops all over Alphys' too. She definitely leaves her notes all over the place and isn't afraid of just remodeling other people's desks for the space she needs to work.
NOTES: Lup doesn't have a problem experimenting on herself or doing other dangerous activities in the lab, so feel free to say she's been caught setting shit on fire or playing with explosives.
HOURS: Three or four days a week for at least a couple hours, usually around midday or just in the middle of the night like a weirdo.
SKILLS: Chemistry and tech junk.
PROJECTS: Mostly keeping his own equipment in working order and mixing up his web fluid. Spider juice. Whatever you wanna call it. He also drags dead monsters in sometimes for Newt's gross hobbies, because he's nice that way.
ADDITIONS: A couple notebooks with detailed notes about his web formula and suits and whatever little side projects he might be working on. Also like a hundred sticky notes. Just all over his favorite table.
NOTES: I'm just sayin, sometimes he has to test his web formula whenever he makes a new batch. Don't be too alarmed if you walk in and someone's just started hanging lab instruments from the ceiling with spider webs, or made a web hammock in the corner, or if there's just a table that looks like Halloween hit it a little too hard with disturbingly realistic web decorations. Don't worry, it'll dissolve in an hour or two.
HOURS: Varies. Usually early mornings - lunch, but can end up being much longer.
SKILLS: Resident Door nerd, occasional explainer of power related things (see notes).
PROJECTS: The Door stuff, mostly! She's more likely to help out others than have her own projects.
ADDITIONS: A series of shorthand notes on how powers work. Lots of random diagrams displaying flows which resemble the circulatory system in humans versus ones which look more like indistinct sparkly clouds.
REGULARS
no subject
HOURS: she's in fairly regularly, learning about robotics with Alphys
SKILLS: learning robotics
PROJECTS: she's still an apprentice
ADDITIONS: no, not at this time
NOTES: Tinya is from the 30th century, so most Hadriel-current tech seems like antiques to her
no subject
HOURS: Four hours a day, five days a week. More frequently after the new monsters arrive so she can help Newt.
SKILLS: Biology! She's also helping with the Door fragments.
PROJECTS: She helps Newt with the monsters and is currently helping to study the Door fragments.
ADDITIONS: None. George keeps a notebook full of notes about what she's been studying, but she takes the notebook with her when she goes home.
NOTES: Being an undead Grim Reaper means she can push herself longer than most squishy humans can.
no subject
HOURS: Usually in the morning time, maybe three days a week
SKILLS: Lup's skills lie in magic, both in the actual practice of and in understanding how it works. She's spent her whole life pushing the boundaries of regular magic to allow herself to grow furiously in power. She's also a skilled artificer, which is like taking a non-magical object and imbuing it with magical properties or skills.
PROJECTS: The door!!!! But she also is happy to contribute to Newt's bestiary by bringing in dead things.
ADDITIONS: Lup works at Barry's desk, but likely flops all over Alphys' too. She definitely leaves her notes all over the place and isn't afraid of just remodeling other people's desks for the space she needs to work.
NOTES: Lup doesn't have a problem experimenting on herself or doing other dangerous activities in the lab, so feel free to say she's been caught setting shit on fire or playing with explosives.
no subject
HOURS: Three or four days a week for at least a couple hours, usually around midday or just in the middle of the night like a weirdo.
SKILLS: Chemistry and tech junk.
PROJECTS: Mostly keeping his own equipment in working order and mixing up his web fluid. Spider juice. Whatever you wanna call it. He also drags dead monsters in sometimes for Newt's gross hobbies, because he's nice that way.
ADDITIONS: A couple notebooks with detailed notes about his web formula and suits and whatever little side projects he might be working on. Also like a hundred sticky notes. Just all over his favorite table.
NOTES: I'm just sayin, sometimes he has to test his web formula whenever he makes a new batch. Don't be too alarmed if you walk in and someone's just started hanging lab instruments from the ceiling with spider webs, or made a web hammock in the corner, or if there's just a table that looks like Halloween hit it a little too hard with disturbingly realistic web decorations. Don't worry, it'll dissolve in an hour or two.
that risky random icon moment
HOURS: Varies. Usually early mornings - lunch, but can end up being much longer.
SKILLS: Resident Door nerd, occasional explainer of power related things (see notes).
PROJECTS: The Door stuff, mostly! She's more likely to help out others than have her own projects.
ADDITIONS: A series of shorthand notes on how powers work. Lots of random diagrams displaying flows which resemble the circulatory system in humans versus ones which look more like indistinct sparkly clouds.
NOTES: powers and permissions.